Sanity Check
Story
Mike is not at his best, the last few weeks were really tough, but there’s a silver lining: he finally managed to get a job. His mental health has been very UNSTABLE lately, what nobody knows is that there’s one very brave positive vibing neuron that is doing it’s best to make sure that Mike’s thoughts fall into the proper emotions.
The problem is that these emotions need to be continuously fed to keep them from exploding. If all Mike’s emotions disappear, then it would be very bad news for Mike.
The good thing is that you just need to hold for a couple of turns, at least to give him time to recover and get well set in his new role
How to Play
Description
Each emotion is color coded and if you are grabbing the right emotion a yellow arrow will appear above the pipe to let you know that you can throw it to the pipe.
Thoughts can be grabbed when a white arrow appears above them, and you can throw them anytime.
Each round is timed and you must survive it.
Core loop
- Grab a thought.
- Throw him to the emotion (pipe) to feed it (or let him go if you don’t want to hold it anymore).
- The pipe will explode if it reaches its minimum.
- Games ends if all pipes explode or you survive the round
Loose and Win Conditions
- Loose: All pipes explode.
- Win: You survived all the rounds with at least 1 pipe standing.
Controls
Gamepad and Keyboard are supported.
Gamepad
- Move: Left Stick
- Jump: (XBOX): A/B | (PS): X/O
- Grab and Throw: (XBOX): X/Y | (PS): Square/Triangle
- Pause: (XBOX): Start | (PS): Options
- Tutorial: (XBOX): Select | (PS): Share
Keyboard
- Move: WASD / Arrows
- Jump / Double Jump: W / UP
- Grab and Throw: SPACE
- Pause: TAB
- Tutorial: CTRL
Status | Released |
Platforms | HTML5 |
Author | BinaryPrinciple |
Genre | Platformer |
Made with | Unity |
Tags | 3D, accion, Colorful, ld49, Ludum Dare, Ludum Dare 49, mindfulness, Unity |
Links | Ludum Dare |
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