There should be some penalty for sorting incorrectly.
Another thing: random closing of ovens doesn't add anything into the gameplay except some randomness (which is typically not good) and it's not satisfying when you pushed someone correctly, but it didn't work out just because of randomness
Agree that is a simple game, for a game jam I was looking to setup a single strong mechanic, easy to play.
The game needs a more tune difficulty and add some extra layers of complexity, while keeping it simple. Initially I had a penalty for wrong sorting, but it came to punishing, considering people will try it for a few minutes and move to the next game, I wanted to keep a feel of archivement instead of dread. If I make this as a standalone mobile game, then I can think of other ways to make it more punishing and rewarding.
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Too simple
There should be some penalty for sorting incorrectly.
Another thing: random closing of ovens doesn't add anything into the gameplay except some randomness (which is typically not good) and it's not satisfying when you pushed someone correctly, but it didn't work out just because of randomness
Agree that is a simple game, for a game jam I was looking to setup a single strong mechanic, easy to play.
The game needs a more tune difficulty and add some extra layers of complexity, while keeping it simple. Initially I had a penalty for wrong sorting, but it came to punishing, considering people will try it for a few minutes and move to the next game, I wanted to keep a feel of archivement instead of dread. If I make this as a standalone mobile game, then I can think of other ways to make it more punishing and rewarding.